• By the end of the unit, students will be able to:

    1.Describe different materials and shaders in 3D
    2.Explain the differences between bitmap and procedural texturing

  • Introduction

  • Unit 1: Modelling

  • Unit 3: Lighting

  • Unit 4: Camera

Accessibility

背景颜色 背景颜色

字体样式 字体样式

字体大小 字体大小

1

文本颜色 文本颜色

Font Kerning Font Kerning

Image Visibility Image Visibility

Letter Spacing Letter Spacing

0

Line Height Line Height

1.2

Link Highlight Link Highlight